Saturday, 16 April 2016

Dream 608

'Weird Sex Dream'
Dream date: 15 April 2016

This is Day 47 of my Dream Incubation Experiment. You can read the details and methodology of my latest Dream Incubation Experiment by clicking HERE

Scene 1: An Interior (Location Unknown) - Time Unknown

I have forgotten a large amount of detail about the early parts of this dream. Like always, perhaps the lost details will come back to me eventually, as sometimes, with a particularly vivid dream which I recalled initially upon waking, something will trigger the forgotten dream scenes to resurface. 

There was a scene in which I was worried (on DL's behalf) in case there 'wasn't any hot sauce'.

I cannot recall how the context arose, but a male dream character (unrecalled - normal appearance) was telling me I should get into a bed with SW (a male from Sheringham, who I used to go to high school with, and am still acquainted with, largely over Facebook chat). He told me I must have sex with SW. I was worried because I hadn't brushed my teeth. I decided that I didn't have time to do it. The room in which the bed was in felt similar to my bedroom in my Nan's house in Sheringham, although it wasn't that room. The male who had ordered me to get into bed with SW just stood watching as I pulled back the white duvet to see SW underneath. I got into bed. I saw SW had a huge erect penis (much bigger than the average size - abnormally large). The penis was really pink, and SW was still wearing a T-shirt and boxer shorts - he had pulled his penis out of the gap at the front. Without conversation, I started to sex with SW while we laid sideways, facing each other - a position which would not have been easy in real-life. 

This wasn't a wet dream and I did not orgasm or experience any sexual pleasure from this dream - it felt like 'wrestling' or bodies rubbing together, which is typical of my non-sexual sex dreams.

I cannot recall anything else about this dream.

TIME: 01:30 - 10:30 hours (I woke up from this dream)
LUCIDITY: NO
SPECIAL NOTES: NONE OF NOTE

Dream Information:

  • None of note

Dreamsigns:
  • Being told I should have sex with someone and just complying, while the person making the demand remained in the room

Recurrent Dream Themes:


Potential Day/Dream Residue:

  • The day of this dream DL had rang me before I went to his house for dinner, asking me to bring some paprika, as his local shop did not have any. We also discussed a curry we had recently eaten
  • The day of this dream I had been watching a CinemaSins video about Batman (1989), which features a soundtrack by Prince. I once told SW - a huge Michael Jackson fan - that Prince was the better musician, which led to a heated debate. The day after this dream I saw news on social media that indicated Prince's plane had to make an emergency landing and him requiring medical treatment
  • I had been watching a Youtube video from 'grav3yardgirl', Bunny Meyer, which focused on negative reactions to her untreated teeth. I posted a comment about my own fear of the dentist and problems this has caused me, which were similar to those expressed by Bunny
  • The day before this dream I had seen one of my Facebook friends post a picture of herself with a large sex toy. The day before this dream I had dreamed of a dream character receiving a blowjob. I had mentioned this dream on my Facebook, and a male friend had then sparked a conversation about oral sex, which prompted me to (jokingly comment) 'I'm always thinking about blowjobs' (I'm not)

Waking Thoughts & Emotions:
This dream was not related to my Dream Incubation Experiment. It was also quite a boring sex dream, with no pleasure element for me :(

* I have definitely forgotten some aspects of this dream. If I recall anything else later, I will record it below.

Dream 607

This summary is not available. Please click here to view the post.

Dream 606

'Vlogging & Gun Crime'
Dream date: 13 April 2016

This is Day 45 of my Dream Incubation Experiment. You can read the details and methodology of my latest Dream Incubation Experiment by clicking HERE

Scene 1: The Road my Nan's House is on, Sheringham - Dusk

There was a scene which took place before this one, but I cannot recall it. I was aware - prior to this scene that there was a family party being held. I was going to it, in the evening. As I found myself walking along the road that my Nan's house is on, I noticed that a popular Youtuber and makeup guru, Tanya Burr (who originates from Norfolk - I have actually seen her in Norwich) was walking ahead of me. It was at this point that I realised my family party was in honour of Tanya, the star guest. I could only see Tanya from the back, and I noticed that she was much smaller and skinnier than in real-life (she has a slim curvy figure like me in real-life). She was wearing a short pleated mini-skirt which was barely visible under a long yellow top. Tanya was vlogging - I could see she was holding a camera in front of her as she walked ahead of me. I didn't want to be caught in the frame of the camera and appear on video, so I ducked into a hedge. 

At the party - which did not appear to be in my Nan's house, just a random, nondescript interior, with all of my family present, there was a huge cake. It had 3 tiers, and was covered in white icing and ornate brown details, which I knew were 'coffee flavour'. This was Tanya's cake. Everyone started to dive into the cake, eating it messily with their hands, like animals. I stood back for a moment, waiting for the crowd of cake-eating family members, to subside. When people moved aside, I saw there was only a small corner of the cake missing. However, as I moved forward to eat some myself, someone (a female relative, unrecalled) said: 'No, that's for Tanya, there's not enough for you'. 

Scene 2: A Bedsit/Hotel Room - Time Unknown
I was in a bedsit or hotel room, which was where a male dream character lived. The male dream character was a large (tall and quite robust/fat) white man with a gingery-brown beard, dressed in urban clothing. He seemed to be a composite between BC (a friend in real-life) and Action Bronson, rapper. The room had a bed and perhaps some other furniture. It was messy. We were sitting on the bed. The door to the room was a white mesh double-door (like a saloon door). Suddenly, my male companion got 2 large semi-automatic guns (made of platinum, which sparkled brightly and made me think that my friend was very wealthy) and fired them repeatedly into the ceiling of the room. The situation did not feel 'dangerous' because of the guns - the fact that my friend was shooting the ceiling was not threatening. However, I could hear police sirens approaching, and my concern was that my friend would get caught with the guns and land a possession of firearms charge, as I was aware his gun possession was illegal. I said to my friend: 'Hide the guns!' and went to the door, but realised that both parts of the double door (which was meshed and therefore, could be seen through anyway) had been open the whole time, during the firing of the guns, and there had been a number of witnesses in the corridor outside the room - men and women, who were still standing there, some distance away, looking shocked. I felt resigned and turned to my friend and said: 'I'll have to be your defence lawyer now'.

TIME: 00:30 - 08:30 hours (I don't know when this dream took place)
LUCIDITY: NO
SPECIAL NOTES: NONE OF NOTE

Dream Information:

  • None of note

Dreamsigns:
  • Tanya Burr was coming to a family party
  • The gun scene

Recurrent Dream Themes:

  • None of note

Potential Day/Dream Residue:

  • I regularly watch Tanya Burr's Youtube channel - she is also launching a cookbook based on baking - which she also makes videos about - I wonder if the fact the cake was Tanya's and there was not enough for me is a subconscious realisation that I will never be as popular or successful on social media as someone like Tanya Burr, who is a real star, as opposed to a casual amateur like myself
  • I had made a joke 15 second video to send to RBA - to prove 'girls are better than boys' (context irrelevant)
  • I had remembered an incident in which one of my sexual partners shoved a camera phone in my face while I was giving him oral sex, and I had laughed and pushed my hair in front of my face, because I didn't want a close up
  • I had recently been discussing the Kim Kardashian and Ray J sex tape on Facebook, and defending Kim's right to not be continuously criticised over her actions, given no-one uses the same sexual moral judgments about Ray J
  • I had been listening to music by Action Bronson - in his video for 'Baby Blue' feat. Chance the Rapper, there is a moment when guns are fired into the ceiling - also in the video (which is something I was not consciously aware of noticing before, until I retrieved a Youtube screenshot of Bronson in the video, to illustrate this Blog post) Bronson is dressed in a tartan waistcoat and a tam o shanter, which I associate with the Scottish. RBA (who is Scottish) told me he had to wear a waistcoat for a new job. In the same conversation he had jokingly said that he wanted to become an assassin, so I had said to him: 'At least you already have a defence lawyer on your team' (meaning me) and he had said he would use me as his defence lawyer if he ever became an assassin

Waking Thoughts & Emotions:
This dream was not related to my Dream Incubation Experiment, other than there were guns in this dream, which are obviously a real-life and dream symbol of violence. However, there was no threat to human life and limb in the dream, and the firing of the guns did not appear to be violent. However, the association of the dream content with the possible day residue (RBA telling me he wanted to be an assassin, hinted at by my reference to being his defence lawyer, and the implicit connection to Scottishness in the Bronson video - which I had told RBA to listen to previous, further consolidating the association) means that on some level, this dream could be loosely connected with a serial killer theme. RBA and I often discuss serial killers, as we both have some form of fascination, although me more-so than him, as he says he does not 'hero worship' (I don't either, but I guess I am more entertained by true crime, which makes me appear to 'enjoy' it).

* I have definitely forgotten some aspects of this dream. If I recall anything else later, I will record it below.


Wednesday, 13 April 2016

Dream 605

'House of Leaves'
Dream date: 8 April 2016

This is Day 40 of my Dream Incubation Experiment. You can read the details and methodology of my latest Dream Incubation Experiment by clicking HERE

Scene 1: Unknown

All I could see were a series of photographs - in colour. I am not sure what they were of (I know they involved people), because they had huge black lines superimposed over them, striking through them, like this

I then knew the meaning to Mark Z Danielewski's House of Leaves (2000), which was that it was a book based on relationships and love. Suddenly the entire novel meant sense to me and I was sure my interpretation was correct (see Dream Information section, below). 

TIME: 01:30 - 11:30 hours (I don't know when this dream took place)
LUCIDITY: NO
SPECIAL NOTES: NONE OF NOTE

Dream Information:

  • I had previously interpreted the novel as a satire on academia. This is because I am an academic (so I understand the use of the referencing system in creating a form of authenticity or validation) and I also make my own visual art which is based around the idea of the false narrator, fragmentation, authenticity of authorship and authorial voice, and genuineness. My art is conceptual and is text-based, using a fake referencing system, like House of Leaves, in the form of a false narrative. The false narrative is presented as an academic monograph of Tallulah La Ghash as an 'art star', a genius contemporary conceptual artist. The text is a critical analysis of Tallulah La Ghash's 'supposed' art masterpieces (which do not exist in reality), with interviews, opinions and false media or academic quotes. The art is multi-layered. Tallulah La Ghash is an artist because she says she is - the creation of the false narrative in visual form both textually - and materially - achieve the outcome of authenticating that claim, albeit based on wholly dishonest 'evidence'. The text is blurred, distorted and annotated to reflect the meaning of the work. I have given away various of these pieces to friends I believe will enjoy that individual piece. This means the entire 'document' can never be complete - no-one is likely to ever read the entire series, adding to the fragmentation effect. Other themes include the postmodern 'cult of celebrity' etc. I have included some of my art work below.

    Back to House of Leaves - I started reading this novel a while ago, and then abandoned it quite early on, because it is dense and complex. I am not afraid of complex literature - I have read James Joyce, Samuel Beckett and a lot of avant-garde or postmodernist literature because my first degree was in English Literature & History of Art. I just couldn't devote enough attention-span to it (because it feels like reading a textbook, and I have to read plenty of those in my studies and day-job!) and I kept having to re-read chapters to remind myself of what was happening, in both the plot and the text itself. While re-reading this book on the night of this dream, I had been watching Youtube reviews of it, to see what other people thought of it and how they interpreted it. I didn't really find that any of the reviewers I watched really analysed the novel in that way, choosing to focus on the textual codes and symbolism or suchlike.

    However, when writing up this dream just now, I had to visit the Wikipedia page to link it here. When I was given the book and initially tried to read it, there had been no Wikipedia article, and therefore until the day of this dream, when I decided to pick the book up again, but also see what other reader's interpretations were, I had never 'researched' it online. On the Wikipedia page, I saw a quote from an interview with Danielewski, where he says: 'I 
    had one woman come up to me in a bookstore and say, 'You know, everyone told me it was a horror book, but when I finished it, I realized that it was a love story.' And she's absolutely right. In some ways, genre is a marketing tool.' So - it seems my subconscious intuition about the book's meaning may have been completely correct!

Dreamsigns:
  • The whole dream - which was only a fragment of a dream really - was a dreamsign

Recurrent Dream Themes:

  • None of note

Potential Day/Dream Residue:

  • I had been reading House of Leaves before this dream and I had been researching the meaning of the novel online just before I went to sleep.

Waking Thoughts & Emotions:
This dream was not related to my Dream Incubation Experiment.

* I have definitely forgotten some aspects of this dream. If I recall anything else later, I will record it below.




art:

I Could've Been a Battle Rapper (2016)

The Pornography of it All (2016)

QVC Bargain Basement Budget Art (2016)

Bad Sex (2016)

Dream 604

'RBA & the Pizza Confusion'
Dream date: 7 April 2016

This is Day 39 of my Dream Incubation Experiment. You can read the details and methodology of my latest Dream Incubation Experiment by clicking HERE

Scene 1: Hotel Room (Location Unknown) - Night

I was in a hotel room with RBA and I was drunk. RBA ordered a pizza from somewhere, but I did not want to order a takeaway. When the pizza was delivered I decided I wanted some and asked, but RBA would only give me one slice. I folded my slice in half to eat it. 

I cannot recall anything else about this dream.

TIME: 03:00 - 10:30 hours (I don't know when this dream took place)
LUCIDITY: NO
SPECIAL NOTES: I drank vodka before this dream and the alcohol would still be in my system - so I was drunk in real-life and drunk in the dream

Dream Information:

  • None of note

Dreamsigns:
  • None of note

Recurrent Dream Themes:

  • None of note

Potential Day/Dream Residue:

  • Drinking alcohol before sleep - I woke up and thought the dream was real for a moment
Waking Thoughts & Emotions:
This dream was not related to my Dream Incubation Experiment.

* I have definitely forgotten some aspects of this dream. If I recall anything else later, I will record it below.

Monday, 11 April 2016

Dream 603

'Amphibian Textbook'
Dream date: 5 April 2016

This is Day 37 of my Dream Incubation Experiment. You can read the details and methodology of my latest Dream Incubation Experiment by clicking HERE

Scene 1: Interior (Location Unknown) - Time Unknown

I was in a classroom with an (unknown in real-life, friend in the dream) male dream character. We were standing beside a desk with lots of textbooks on it. The dream character and I were about to teach a class. He picked up something which was a mixture of a frog and a fish - by it's leg. In the dream this was a 'textbook'.

I cannot recall anything else about this dream.

TIME: 23:00 - 07:30 hours (I don't know when this dream took place)
LUCIDITY: NO
SPECIAL NOTES: NONE OF NOTE

Dream Information:

  • None of note

Dreamsigns:
  • The frog-fish composite, which was 'a textbook'

Recurrent Dream Themes:

  • None of note

Potential Day/Dream Residue:

  • None of note
Waking Thoughts & Emotions:
This dream was not related to my Dream Incubation Experiment, and I have forgotten all of it, except this small fragment from one dream scene.

* I have definitely forgotten some aspects of this dream. If I recall anything else later, I will record it below.

Tuesday, 5 April 2016

Dreamhacker Complete Lucid Dreaming Programme - (5) Hacking the Sleep Cycle

Dreamhacker Complete Lucid Dreaming Programme - (4) Consolidation

Dreamhacker Complete Lucid Dreaming Programme - (3) Dreamsigns & Reality...

Dreamhacker Complete Lucid Dreaming Programme - (2) Programming the Mind...

Dreamhacker Complete Lucid Dreaming Programme - (1) Dream Recall

Dream 602

'Giving Art Advice to Kanye West'
Dream date: 4 April 2016

This is Day 36 of my Dream Incubation Experiment. You can read the details and methodology of my latest Dream Incubation Experiment by clicking HERE

Scene 1: Interior (Location Unknown) - Day

I was in an interior scene - it felt like my Nan's living-room, but it wasn't because the furniture was completely different and I was aware I was in someone else's house. It was just that the shape and size of the room (and position of the doors and windows) were the same as my Nan's house. The  2 dream characters I was with were not people I know in real-life - they were middle-aged women, very ordinary looking. I was sitting down on a sofa and they were behind me, sitting or standing. They were telling me that the young girl who also lived in the house was causing them trouble because she was painting evil pictures. I cannot recall how the problem was described to me, but basically, the child had painted pictures which they believed showed that she was evil inside. I then saw the young girl - she was about 8 years old and had her hair in 2 long blonde braids. She had her art book with her. She sat down next to me and started we started to look through the book together. There was a different painting on each page. The one which caught my attention was painted in green and brown, but I cannot recall what the painting was of. However, I thought it was amazing - in the dream, I likened it to Pablo Picasso's Guernica (1937) and believed that the painting made by the young girl had significant political meaning. I said to the 2 middle-age women: 'She's a genius and these paintings could be in an art gallery'. I was very excited about having discovered a new artistic genius. The 2 women were denying the child's genius, still believing the paintings to be a sign of her evil. I was praising the child and telling her that she: 'Painted war better than any adult'.

Scene 2: The Kardashian-West Family Home (UK) - Day
I was then in a very modest cottage, which looked like it was made out of wood. I was in the kitchen, which was a very small room with a rustic wooden table and chairs in the middle, some kitchen appliances (still rustic looking, not modern) and a few shelves/overhead cupboards on the wall. Everything was a pastel, powder blue colour, or natural wood. There was a sink behind where I was sitting at the table, next to Kanye West, who was leaning back in his chair, so the front 2 legs were off the floor (stone floor). Kanye was wearing a black hooded top and black leather trousers - the kind of outfit he might typically be pictured in. Kanye was telling me that this was the new family home as he and Kim wanted a very small, countryside house to raise their family. I was quite surprised by how basic and bare-looking the cottage was. It didn't look like the Kardashian-Wests had moved any of their own possessions into the cottage (which was far too small for a family of 4 - even before considering these are flamboyant and materialistic celebrities!). I said to Kanye: 'I know you must get asked this a lot, but are you just an ordinary Dad when you're at home?' (I meant: do you take care of the kids in the way a normal non-celebrity dad might?). Kanye, still leaning back in his chair, put his hands behind his head, raising his elbows and smiled. He said: 'Yes, we play normal games and I read books with North'. 

Kanye then asked me if I wanted to see North's new playroom, so I said I did. He led me into the adjoining room, which was larger than the kitchen, and very light and airy with white walls. The room was completely bare - there was nothing in the room at all. I complimented the room, and we went back into the kitchen. I noticed there was a large space on the wall, where there were no shelves/cupboards or any other fitting/fixture. I pointed and said to Kanye: 'You should get a Guernica for that space' and then I thought again and changed my mind (because I realised that this was a country cottage and the art work should reflect that style) and said: 'No get one of Andy Warhol's flower paintings'. Kanye seemed to think this was a great idea and agreed with me.

There was a reference to socks, but I am not sure if this was part of this scene, or the next. I cannot recall any details, other than I saw a pair of socks up close and there was a conversation.

Scene 3: An Interior (Location Unknown) - Day
I was then in a different interior, which was a small room, with typical lounge-furniture. The room was quite dark. There was a sofa which was adjacent to one of the walls of the room and I was sitting on this sofa with 2 other male dream characters (unrecalled). Behind us was the front entrance to the house. I think we were studying or discussing homework or similar. We then saw a massive bee (about the size of a tennis ball) on the wall next to us. One of the dream characters screamed and jumped up, saying: 'This times it's bees!' - I was aware that there had previously been a problem in this house with over-sized spiders. I looked at the bee to make sure it definitely was a bee, not a spider. It was a bee - it was flying, and hitting the wall repeatedly, as if it thought it could pass through. We all jumped up from the sofa, and I said: 'I'll deal with it'. My plan was to catch the bee and let it outside the house. 

I cannot recall anything else about this dream.

TIME: 01:00 - 09:30 hours (I woke up from this dream)
LUCIDITY: NO
SPECIAL NOTES: NONE OF NOTE

Dream Information:

  • None of note

Dreamsigns:
  • Meeting Kanye West, who lived in a modest cottage in the UK

Recurrent Dream Themes:

  • None of note

Potential Day/Dream Residue:

  • The day of this dream I put my own hair into cornrows
  • The day of this dream I had considered visiting an art gallery over the next few days
  • A few days before this dream, I had seen a riverside cottage while out walking with DL and mentioned (like I do with all houses I like the look of) that I would like to live there one day
  • A couple of says before this dream I had been listening to UK underground hip hop act, Rhyme Asylum, in particular, their track about cannabis, 'Smoke Screens & Pipe Dreams' from their album State of Lunacy (2008). I have met the members of Rhyme Asylum at various UK hip hop shows/events, and member Possessed is a friend of RBA. This is the background to a strange conversation I had with an old man who was out walking his dog. I had been out so that I could smoke a spliff in the sunshine and was listening to the RA track through my phone speakers, when I was approached by the old man, asking me for directions 'to the horses'. At the point he spoke to me, Possessed's verse on the RA track was playing. After I gave directions to the man, he asked: 'That's not that terrible Kanye West, is it?' (he obviously recognised it was hip hop, but not the fact that the rapper had a London accent!) For a joke, I said 'Yes'. The old man then moaned about Kanye, pointing at my phone saying: 'He doesn't make sense...' To further confuse the situation, I said: 'Oh he's a friend of a friend, I've met him before'. The old man didn't even seem surprised or shocked by this, he just said: 'I bet he's full of himself', to which I said: 'You wouldn't even recognise him, he's a tall lean white guy from London. 'Mary Jane' [citing Possessed's reference which had just played on the track] must have been his girlfriend before Kim Kardashian...' I'm not sure if the old man even questioned what I had said, but it made me laugh, so I posted about this incident on my Facebook
  • Kanye West's most recent - and highly publicized album was called The Life of Pablo (2016) - which may be the reason this dream also contained a reference to Pablo Picasso (1881 - 1973)
  • On the day of this dream I had eaten some honey - and a few days before had been discussing the different types of bees with DL
Waking Thoughts & Emotions:
This dream was not related to my Dream Incubation Experiment, and I have forgotten quite a large amount of the end of the dream, as there was definitely another scene, or some further action about Scene 3. However, I did quite enjoy this dream, as it was really nice to be with Kanye in his cottage - he was a very pleasant dream character to speak with!

* I have definitely forgotten some aspects of this dream. If I recall anything else later, I will record it below.


*Recalled Dream Scene (6 April 2016 at 00:35 hours)
I was in a supermarket  - it seemed like a larger version of the Sainsbury's in Sheringham. I was walking down the canned food aisle when I saw PM - a male who was in the year below me at school. I once had a dream in which PM appeared, but I could not recall his name after waking up and had to ask my Facebook friends to identify who I meant. I seemed to 'remember' this in the dream, because I thought: 'It's PM! I remember his name this time!' It seemed that PM might work in the supermarket, as he was dressed in a uniform making him look like a shop assistant. He was leaning back against the shelf of canned foods. I started talking to him, and it turned out he was married, but wanted an affair with me. I was considering this, and felt tempted.
*Memory Trigger: I was re-watching my favourite documentary, Black Tar Heroin (1999) when I saw a scene involving one of the subjects, Jake (a blonde male heroin addict and rent boy who was diagnosed with HIV during the course of filming). This triggered the memory of the forgotten dream scene. I think this is because I had heard Kurt Cobain of Nirvana had used black tar heroin (despite this being the most 'dirty' and cut version of the drug and the fact he could afford better). In Black Tar Heroin, there was also a subject, Alice, who moved to San Francisco from Seattle (where Kurt Cobain lived up until his death) and then re-located back home before moving on to Washington (where Kurt Cobain was born and raised). All of the subjects in the documentary wore 'grunge-style' clothes (as it was filmed in the mid-1990s). PM looked and dressed a lot like Kurt Cobain when we were at school, and, as a musician himself, used to play a lot of Nirvana songs on his acoustic guitar, so I always associate him with Kurt Cobain, as this was what used to make me find him attractive.

Kanye West, The Life of Pablo (2016)

Pablo Picasso, Guernica (1937)

Andy Warhol Flower Paintings (series produced 1964 - 1965)

Monday, 4 April 2016

Gaming & Lucid Dreaming (Instructions for Game Induced Lucid Dreams - GILD)

Video gaming may provide gamers with extraordinary self-awareness and control in their dreams, according to Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada. Both video games and dreams are forms of alternative realities. Gackenbach states: ‘If you're spending hours a day in a virtual reality, if nothing else it's practice [for lucid dreaming]. Gamers are used to controlling their game environments, so that can translate into dreams’.

Gaming simultaneously targets and augments several abilities which are crucial to success in lucid dream induction. First, gamers develop better concentration and focus, by engaging in a goal-oriented task amongst many distractions. Secondly, gamers have a highly developed sense of ‘proprioception’, or knowing where their avatar is in relationship to the game matrix. Gaming appears to develop field independence - a psychological trait that has already been correlated with high levels of lucidity. Finally, gamers tend to have a positive attitude and excellent self-esteem after playing, a trait that bleeds over into other aspects of your life, such as alertness and awareness levels.

Gackenbach first became interested in video games in the 1990s, having already studied the phenomenon of lucid dreaming. The last decade of game-related research has since yielded several surprises, although the findings represent suggestive associations rather than definitive proof. Gackenbach presented her research, as a featured speaker at the Sixth Annual Games for Health Conference in Boston in 2010.

Several intriguing parallels between lucid dreams and video games first emerged when Gackenbach examined past research on games - both lucid dreamers and gamers seemed to have better spatial skills and were less prone to motion sickness. The two groups have also demonstrated a high level of focus or concentration, whether honed through lucidity-training activities, such as meditation, or through hours spent gaming. These correlations encouraged Gackenbach to survey the dreams of both non-gamers and hardcore gamers, beginning with two studies published in 2006. She prepared by conducting larger surveys in-class and online to get a sense of where to focus questions.

The first study suggested that people who frequently played video games were more likely to report (a) lucid dreams; (b) observer dreams where they viewed themselves from outside their bodies i.e. in third-person perspective; (c) and dream control that allowed people to actively influence or change their dream worlds. All of these qualities are suggestive of watching or controlling the action of a video-game character. A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before – this focused more on gamers. The study found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves. The gamers also frequently flipped between a first person perspective/view from within the body and a third person perspective/view of themselves from outside - except never with the calm detachment of a distant witness.

Gackenbach told LiveScience: ‘The first time we simply asked people how often they had lucid dreams, looking back over their life and making judgment calls. That's open to all kinds of bias, [such as] certain memory biases, self-reported biases’. Gackenbach eventually replicated her findings about lucid dreaming and video games several times, using college students as subjects. She refined her methodology by controlling for factors such as frequency of recalling dreams.

Gackenbach also wondered if video games affected nightmares, based on the ‘Threat Simulation Theory’ proposed by Finnish cognitive neuroscientist and psychologist Antti Revonsuo. 

Revonsuo suggested that dreams might mimic threatening situations from real life - except in the safe environment of dream world. Such nightmares would help organisms hone their avoidance skills in a protective environment, and ideally prepare organisms for a real-life threatening situation. To test this theory, Gackenbach conducted a study in 2008, using 35 male and 63 female participants. She used independent assessments, which coded threat levels in after-dream reports. She found that gamers experienced less or even reversed threat simulation (in which the dreamer became the threatening presence), with fewer aggression dreams overall. In other words, a scary nightmare scenario turned into something ‘fun’ for a gamer.

Gackenbach explains: ‘What happens with gamers is that something inexplicable happens. They don't run away, they turn and fight back. They're more aggressive than the norms’.

Levels of aggression in gamer dreams – when aggression did occur in the dream state - also included hyper-violence. Gackenbach claims: ‘If you look at the actual overall amount of aggression, gamers have less aggression in dreams. But when they're aggressive, oh boy, they go off the top’.

The gamer dream experience of high ‘hyper-violent’ aggression levels, coupled with little or no fear, inspired Gackenbach to pursue a new study with Athabasca University in Canada. If gaming can act as a semi-protective function against nightmares, then maybe it could help war veterans who experience post-traumatic stress disorder (PTSD) after experiencing combat. She states: ‘I don't think anyone has looked at whether there's been a protective function. It makes a lot of sense, but it's a hypothesis’.

Psychologists consider nightmares as one of the key symptoms of PTSD, and studies have shown incredibly high rates of nightmares ranging from 71 - 96% among PTSD patients. By contrast, just 3 – 5% of civilians reported the same levels of nightmares. Virtual reality simulators have already been used to help PTSD patients gradually adjust to the threatening situations that plague their waking and sleeping thoughts. If Gackenbach's theory is correct, perhaps video games could also help relieve the need for nightmares. Gackenbach hopes to acquire a sleep lab and a virtual reality lab to verify her results, even if studies about video games and dreams have not proven the highest priority for receiving funds. 

Yet studying video games has attracted more interest and respect from colleagues than studying just dreams alone. Some of Gackenbach's more recent work includes studying the violence levels in games, based upon the video game ratings given out by the Entertainment Software Rating Board, and analysing the effect they have upon aggression within dreams.


Game Induced Lucid Dreaming (GILD)
Some lucid dreamers report success in inducing lucid dreams using video games (GILDs – Game Induced Lucid Dreams). There is no official technique for a GILD, as it seems to be one of the various lucid dream induction methods which has emerged from the online lucid dreaming community, and every resource of forum on this topic provides different instructions. I am going to recommend a way to use GILDs which may enable a DILD (Dream-Initiated Lucid Dream – so a lucid dream which occurs when a dreamer’s conscious awareness is triggered within a normal, non-lucid dream). I have not experimented with this lucid dream induction technique, as I prefer to use a basic cognitive induction method, based on the key principles from MILD (Mnemonic/Memory Induced Lucid Dream) and Tholey’s Combined Technique, coupled with Wake-Back-to-Bed and Reality Checking. However, this method for GILD complements these cognitive techniques, so can be used in conjunction. It can also be performed alongside WILDs (Wake-Initiated Lucid Dreams).
  1. Set an alarm/buzzer to sound periodically throughout your gameplay - so, for example, if you plan to play for 1 hour, set the alarm for every 10 minutes; if you plan to play for 3 hours, set the alarm for every 30 minutes or suchlike
  2. Play a video-game – preferably an open-world/sandbox game in the first-person before you go to sleep, for as long as you can
  3. Every time the alarm sounds, focus intensively on what is happening in your game. Use the gameplay as a basis for a reality check. Normally, during a reality check, you would perform your physical reality check action (such as trying to push the fingers of one hand through the palm of the other), while focusing on becoming consciously aware of your environment/surroundings so that you are able to draw a correct conclusion as to whether you are awake or in a dream. Instead, focus on what is happening in your game – how can you tell the action on the screen belongs to a virtual reality? What is it about the gameplay which is different from your real-life? If you were shooting zombies – your conclusion might be that zombies don’t exist in real-life, therefore shooting them is something which could only happen in a virtual reality
  4. Tell yourself (in your mind or out loud): ‘X (describe whatever is happening right now in your gameplay for example, shooting zombies) can only happen in a dream’ (or words to this effect). Consciously remind yourself that if ‘you’ (the gamer and the game character you are playing) found yourself in the game scenario you are playing right now you would be aware that you are dreaming. Hopefully, if you find yourself in a similar scenario, or doing the same action as in your game (for example, shooting zombies) in a subsequent dream, not only would you recognise the shooting of the zombies as a dreamsign (the odd, bizarre, or impossible things which can only happen in dreams) and then be triggered to perform your usual physical reality check which should confirm that this is indeed a dream, enabling you to become lucid 
  5. After playing, go to bed – perform your lucid dream affirmations/auto-suggestion if you are also using the general cognitive methods for lucid dreaming as well as GILD. If not, skip to the next step, which is focusing your mind on your recent gameplay. Try and visualise what you have just witnessed on screen in your imagination/mind’s eye and try to ‘mentally place’ yourself into the visualisation, as if you in the environment of the game and part of the action. This should be easier than normal dream visualisation, because the images you have seen on screen are more likely to be imprinted on your mind. If you also experience hypnagogia before falling fully asleep, be aware that you may see the ‘Tetris Effect’ – which often occurs in people who have been performing a repetitive action in their waking lives. This is useful if you are attempting to use GILD to assist with the ‘dream visualisation’ aspect of WILD
  6. Remember to set an alarm if you are also combining GILD with a Wake-Back-to-bed
  7. If you are using WB2B, when you awaken for the period in between both phases of sleep, perform your usual physical reality check, do your lucid dream affirmations/auto-suggestion again, and then repeat the video game visualisation you did before you initially went to sleep
  8. If you are not doing WB2B, or you have woken up from the second phase of sleep in a WB2B, recall your dream and record it in your dream journal, noting any dreamsigns or day residue (the aspects of the dream which are influenced by our recent waking experiences/memories) – in particular, anything which was influenced by the game you played. If you notice game-related or influenced dream content, then this is a sign that you might soon successfully experience a lucid dream using GILD!
Let me know if this technique for GILD works for you, or if you have your own version of Game Induced Lucid Dreaming!

Sunday, 3 April 2016

Dream 601

'Cars & Tooth Loss'
Dream date: 2 April 2016

This is Day 34 of my Dream Incubation Experiment. You can read the details and methodology of my latest Dream Incubation Experiment by clicking HERE

Scene 1: Outside my House (Norwich) - Day
I was standing at the entrance of my house. It was daylight. I saw a car drive up to my house. Driving the car was ZT - a girl I went to school with. 

The middle tooth in the bottom row of my teeth had fallen out, but I was not concerned

I cannot recall anything else about this dream.

TIME: 02:00 - 08:30 hours (I woke up from this dream)
LUCIDITY: NO
SPECIAL NOTES: NONE OF NOTE

Dream Information:

  • None of note

Dreamsigns:
  • I would have been very concerned if one of my teeth fell out

Recurrent Dream Themes:

  • None of note

Potential Day/Dream Residue:

  • The day of this dream I found out a girl who was in my year at school died suddenly a while ago (I saw a reference to this on Facebook) - this may have caused me to think of ZT, as we are also in the same year at school and therefore knew each other
  • My Mum was coming to pick me up from my house in her new car the day after this dream

Waking Thoughts & Emotions:
This dream was not related to my Dream Incubation Experiment, and I have forgotten quite a lot of it. What I could remember was so vague and brief that it wasn't particularly interesting.

* I have definitely forgotten some aspects of this dream. If I recall anything else later, I will record it below.

Friday, 1 April 2016

Binaural Beats & Lucid Dreaming

This is a comprehensive article explaining binaural beats and how they can be used in lucid dreaming. This article attempts to take a balanced view of using binaural beats for lucid dreaming and therefore presents the evidence for and against their successfulness in lucid dream induction. Here are a list of the contents of this article, in chronological order, for your guidance:

CONTENTS
  1. Introduction & history of research
  2. Cortical oscillation and electroencephalography (EEG)
  3. Brainwave frequency bands
  4. Neurophysiological origin of binaural beat perception
  5. Brainwaves & mental state
  6. Brainwave entrainment
  7. Binaural beats & brainwave entrainment
  8. Binaural beats – the brain, mind & consciousness controversy
  9. Binaural beats - the sceptics view
  10. The neuroscientific evidence for brainwave synchronization & lucid dreaming
  11. Advantages of brainwave entrainment & altered states of consciousness for lucid dreamers
  12. Instructions for inducing lucid dreams using binaural beats

Introduction & history of research
A binaural beat is an auditory illusion which is perceived by the listener when 2 different pure-tone sine waves - both with frequencies lower than 1500 Hz, with less than a 40 Hz difference between them - are presented ‘dichotically’ (this means one through each ear). For example, if a 530 Hz pure tone is presented to a listener’s right ear and a 520 Hz pure tone is presented to the listener’s left ear, the listener will perceive the auditory illusion of a third tone, in addition to the 2 pure-tones presented to each ear. The third sound is called a ‘binaural beat’, and the example, presented above, would have a perceived pitch correlating to a frequency of 10 Hz, this being the difference between the 530 Hz and 520 Hz pure tones presented separately to each ear.

Binaural basically means ‘to hear with 2 ears’. Binaural beats were originally discovered in 1839 by physicist Heinrich Wilhelm Dove and the term was first introduced in 1856. The phenomenon was investigated extensively by German philosopher and psychologist, Carl Stumpf (1848 – 1936), in 1916. Stumpf distinguished between diotic listening – the simultaneous stimulation of both ears with the same stimulus; and dichotic listening – the stimulation of both ears with different stimuli. Subsequently, it became known that binaural listening is the means of determining geolocation and the direction of sound.

Binaural hearing was first studied by Scottish-American physician, William Charles Wells (1757 – 1817) in 1792, following his earlier research into binocular vision and how the eyes perceive and mix colours. He wanted to explain how listening with both ears affected the perception of sound. From 1792 – 1802, Italian physicist, Giovanni Battista Venturi (1746 - 1822) conducted a series of experiments which were intended to prove the nature of binaural hearing. He found that the unequal impressions of sound perceived at the same time by both ears is what determined the correct direction of sound. Venturi's experiments were repeated and confirmed by Lord Rayleigh (1842 - 1919), almost 75 years later.

German physicist Ernst Florens Friedrich Chladni (1756 - 1827), a contemporary of Venturi who is cited as the ‘father of acoustics’ conducted experiments to investigate the behaviour of vibrating strings and plates and the ways in which sound was perceived. He agreed with Venturi’s conclusion, claiming that the location and direction of sound was determined by detecting differences in a sound between before ears (including amplitude and frequency). He used the term ‘interaural differences’.

English scientist Charles Wheatstone (1802 - 1875); German physicist Ernst Heinrich Weber (1795 – 1878); and August Seebeck (1805 – 1849) also researched the phenomenon of binaural hearing. It was found that binocular vision and binaural hearing did not work the same way; when a different colour was presented to each eye, the colours did not follow the laws of the combination of colours from the different bands of the spectrum, but rather they competed for perceptual attention. Wheatstone found that when the 2 different sounds are presented to each ear, the third sound which results from the coincidence of their vibrations (the ‘grave harmonic) is a form of perceptual fusion.

Binaural hearing received attention from physicist Louis Trenchard More (1870 – 1944);and chemist Harry Shipley Fry (1878 - 1949, both of the University of Cincinnati; scientists H A Wilson and Charles Samuel Myers, of King's College London; and American physicist Alfred M Mayer (1836 – 1897), each of whom conducted experimental investigations with intent to discover the means by which human subjects ascertain the location, origin, and direction of sound, believing this to be in some way dependent on dichotic hearing - listening to sound through both ears.

It was in fact the invention of the stethoscope by RenĂ© ThĂ©ophile Hyacinthe Laennec (1781 - 1826), which presented a huge leap in our understanding of binaural hearing. Based on the stethoscope, Somerville Scott Alison, who coined the term ‘binaural’, developed the differential stethophone. Unlike the stethoscope which used 2 separate sound-source pieces which enabled the listener to hear and compare sounds from 2 discrete locations, the stethophone has a single sound-source piece which would be placed on the chest, allowing the listener to identify the source of a sound through the process of binaural hearing. Alison referred to his device as a ‘binaural stethoscope’.


Cortical oscillation and electroencephalography (EEG)
Neuron activity generates electrical currents in the brain. The synchronous action of neural ensembles in the cerebral cortex, producing macroscopic oscillations, can be monitored and recorded on a graph by an electroencephalogram (EEG). These oscillations are commonly known as ‘brainwaves’. Neural oscillations – or brainwaves – are rhythmic or repetitive electrochemical activity which happens in the brain and the central nervous system. Neural tissue produces activity within individual neurons, or through interactions between different neurons. Brainwave frequency can also be adjusted to synchronize with the periodicity of an external visual or acoustic stimuli. This is important to remember when we consider how binaural beats might work in practice. 

The technique of recording brainwaves from electrochemical readings taken from the scalp was developed by Richard Caton in 1975 and furthered by the work of Hans Berger (who invented EEG) in the 1920s. Berger first described the frequency bands Delta, Theta, Alpha, and Beta.

Brainwave frequency bands
The fluctuating frequency of oscillations generated by the synchronous activity of cortical neurons, measurable with an electroencephalogram (EEG), via electrodes attached to the scalp, are conveniently categorized into general bands, in order of decreasing frequency, measured in Hertz (Hz) as follows:
  • Gamma: 30 - 50 Hz (Transition into the waking state) - increased intelligence and higher mental activity, perception formation of ideas and problem-solving, linguistics, control and willpower, heightened sensory awareness, increased compassion and happiness, fear-responses
  • Beta: 14 - 30 Hz (Waking state) - concentration, attention, alertness, arousal, increased energy, emotional stability, cognition, logic, reasoning & critical thinking, anxiety-response/paranoia, ‘fight or flight effect’
  • Alpha: 8 - 14 Hz (Awake, but relaxed, meditative or drowsy state – just prior to sleep or upon waking) - unconscious or detached/relaxed focus, relaxation, meditation, light trance, super-learning, increased creativity, serotonin production, pre-sleep & pre-wake drowsiness, beginning to access subconscious mind in the conscious state, heightened intuition, receptiveness to suggestion/hypnosis, increased imagination and visualization, increased motivation, happiness
  • Theta: 4 - 8 Hz (During REM/dream sleep) - hypnagogia, trance, deep meditation, heightened receptivity, access to the subconscious mind, increased production of catecholamines (for memory & learning), increased creativity, integrative emotional experiences, inner peace and emotional wellbeing, 
  • Delta: 0.1 - 4 Hz (During deep (slow-wave), dreamless sleep) - production of the human growth hormone, production of melatonin, restful and restoration healing of the body, loss of bodily/physical awareness, trance, deep detached meditation, access to the deep subconscious 
In addition, three further wave forms are often differentiated in electroencephalographic studies:
  • Mu: 8 - 12 Hz
  • Sigma (sleep spindle): 12 - 14 Hz
  • SMR (sensory motor rhythm): 12.5 - 15.5 Hz

Neurophysiological origin of binaural beat perception
Binaural beat perception originates in the inferior colliculus of the midbrain and the superior olivary complex of the brainstem. This is where auditory signals from each ear are integrated and precipitate electrical impulses, along neural pathways through the reticular formation up the midbrain to the thalamus, auditory cortex, and other cortical regions.

Brainwaves & mental state
Following the ability to measure such brainwaves, developed by Berger, there has been a ubiquitous consensus that EEG readings depict brainwave wave form patterns which alter over time. 

It has been established that these brainwave patterns correlate with the aspects of the subject's mental and emotional state, mental status, and degree of consciousness and vigilance. EEG measurements, including frequency and amplitude of the brainwaves, correlate with different perceptual, motor and cognitive states. Furthermore, brainwaves alter in response to changes in environmental stimuli - including sound and music. 

The degree and nature of alteration is partially dependent on individual perception - the same stimulus may cause different changes in brainwaves and EEG readings in different people. The process of changing the frequency of brainwaves by synchronizing them with external acoustic of photic stimuli, causing alterations in the cognitive and emotional state of the individual is called neuronal or brainwave entrainment. This is the process we are hopefully performing when we use binaural beats for lucid dreaming.

Brainwave entrainment
Entrainment was originally derived from complex systems theory. It denotes the ways in which 2 or more independent, autonomous autonomous oscillators (with different rhythms of frequencies) interact and mutually influence each other to the degree that they both adjust and start to oscillate at the same frequency. 

The concept of entrainment was first identified by Dutch physicist Christiaan Huygens in 1665, who conducted an experiment into the synchronization of clock pendulums. He found that entrainment occurs because small amounts of energy are transferred between the 2 systems which begin out of phase, and this produces negative feedback. As the 2 systems (i.e. the pendulums) assume a more stable relationship the negative energy is gradually reduced to zero – one pendulum (with the greater frequency) slows down and the other (with the lesser frequency) speeds up.

The term entrainment has subsequently been used to refer to a shared tendency of many physical and biological systems which synchronize their periodicity and rhythm through this form of interaction and influence. The main body of research centres on music and acoustics. One of the most familiar examples of neuro-motor entrainment to acoustic stimuli is tapping a foot spontaneously to the rhythm of a song.

Exogenous rhythmic entrainment occurs outside of the body and in many different ways. For example, when we speak, we adjust the rhythm of out speech patterns to the person we are communicating with; and when an audience claps hands, it is usually in rhythmic unison – i.e. ‘in time with everyone else’. 

Research has also shown that even amongst groups of complete strangers, breathing rates, locomotive and subtle expressive motor movements and speech patterns synchronize and entrain in response to acoustic stimuli – such as music with a consistent rhythm. In both humans and some animals (cats and monkeys, for example), repetitive tactile stimulation (i.e. stroking) has been shown to cause changes in brainwaves and EEG readings. Endogenous entrainment occurs within the body and includes the synchronization of human circadian sleep-wake cycles to the 24-hour cycle of light and dark; and the synchronization of a heartbeat to a cardiac pacemaker.

Binaural beats & brainwave entrainment
Brainwaves (neural oscillations) share the fundamental constituents with acoustic and optical wave forms - including frequency, amplitude, and periodicity. Brainwave entrainment is a layman’s term for such 'neural entrainment'. This denotes the way in which brainwaves synchronize with external stimuli, such as light or sound. 

The scientific term for what happens is known as ‘Frequency Following Response effect’ (FFR). This happens when your brain begins to resonate with the binaural beat, or ‘follow’ the beat, and this phenomenon was thoroughly researched and tested in 1973 by biophysicist Gerald Oster at Mount Sinai Hospital in New York City. His research on binaural beats and the Frequency Following Response was published in Scientific American and paved the way for further development in the area of auditory stimulation to enhance brain functioning.

Uses of audio, with embedded binaural beats (mixed with music, white or pink noise or various forms of background sound), for creating different mental states or states of altered consciousness, is very popular. Binaural beats have been designed for multiple purposes, ranging from relaxation, meditation and stress reduction; pain management; improved sleep quality or decrease in sleep requirements; ‘super-learning’; enhanced creativity and intuition; remote viewing, telepathy, astral projection and out-of-body experience; and lucid dreaming. 

Of course, some of these activities of states of consciousness (specifically those relating to extra-sensory perception or astral projection and OBEs, are disputed and categorized as pseudoscience), but the purpose of this article is not to discredit or debunk reported uses for binaural beats, but rather explain the science behind them and how they might be used, as well as assessing evidence for their effectiveness on the whole. Audio which is embedded with binaural beats is often combined with various meditation techniques, as well as positive affirmations and visualization. 

It is unclear whether passively listening to binaural beats is able to create an altered state of consciousness in the listener. An individual’s subjective response to the binaural beats may be mediated by a number of external factors, for example, the existing emotional or mental state of the listener at the time. For example, someone who is already in a calm and relaxed may be frame of mind may therefore find that using binaural beats for meditation does enhance their experience. 

Likewise, someone who is already focused on a learning task may find that using a binaural beat to increase concentration heightens their cognitive abilities. Therefore, the willingness and inherent abilities of the listener may have an effect on whether binaural beats work for this particular individual. 

Some sceptics claim that binaural beats produce no more than a mere placebo effect for those who believe they will produce a particular result. If this is true, then it doesn’t necessarily suggest binaural beats are ineffective – if using them creates the right frame of mind and assists the listener is achieving their set goal, then use had been beneficial and worthwhile. 

Rossi (1986) found that a receptiveness and willingness to focus may be responsible for some effectiveness of the binaural beat in inducing a change in the listener’s brainwaves. Ultradian rhythms in the nervous system are responsible for changes in arousal and states of consciousness, and some research (Rossi, 1986) suggests that these naturally-occurring shifts may explain why binaural beats have fluctuations in effectiveness. 

Oster (1973) found that using white noise as a background for binaural beats tends to increase perception in the listener. Other practices, such as humming, toning, breathing exercises, autogenic training, and/or biofeedback can also be used to increase the effectiveness of binaural beats in resistant individuals (Tart, 1975).

One of the major problems in studying brain entrainment and the effectiveness of using binaural beats is the fact that humans rarely hear frequencies below 20 HZ, which covers the range of Delta, Theta, Alpha and low-mid Beta brainwaves. One method which has been used is to measure EEG while the subject listens to the binaural beats. 

There is significant evidence which shows that listening to binaural beats can cause auditory driving and brainwaves can be synchronized and entrained to the frequency of the binaural beat. Such readings are supported by self-reported changes in cognitive and emotional states. 

However, many self-reports are based on the use of binaural beats which combined the stimuli with other sounds, such as music or verbal guidance (i.e. guided meditation). This may have an effect or influence on how the listener responds – few studies have isolated the effects of just the binaural beat. 

Some initial research has found that binaural beats may have some influence on low frequency and high frequency components of heart rate and may increase feelings of relaxation. In addition, it is accepted that listening to music and other sounds can cause automatic arousal through entrainment of the brainwaves, especially drum rhythms. 

Some forms of auditory stimulation have been demonstrated to cause improvement in the immune system; facilitate relaxation; improve mood; heighten cognitive functioning; and reduce stress. This suggests that there are many therapeutic advantages to listening to music, regardless of whether the outcome can be attributed to brainwave entrainment – it is the well-established principle upon which receptive music therapy (i.e. the individual listens to music, rather than actively making it) - used in the treatment of a range of physical and mental conditions - is founded. 

Using EEG technology, it is also possible to use neurological music therapy which may contribute to the treatment and management of disorders characterized by impairment to parts of the brain and central nervous system - including stroke, traumatic brain injury, cerebral palsy, autism, Parkinson's disease, Huntington's disease and Alzheimer's disease.

Historically, music and percussive performance (i.e. drumming) has been fundamental to ritualistic ceremony and spiritual practice. Many indigenous people believe it can be used to communicate with spiritual energies and entities. There is no solid scientific evidence which can confirm this, but contemporary research has found that listening to rhythmic sounds – especially percussion – can induce the subjective experience of altered states of consciousness with different brainwave patterns, associated with meditation and hypnosis. The EEG readings of a person who is meditating is comparable to the reading taken from a person listening to Alpha and Theta binaural beats.

Binaural beats – the brain, mind & consciousness controversy
Since the days of the ancient Greek philosophers, questions concerning the nature of the brain, mind and consciousness have been raised, but we have still not resolved the issue of the mind-body relationship and whether consciousness exists as part of the physical brain. 

Modern neuroscientists locate the mind within the physical brain and state that consciousness is the result of electrochemical neurological activity. This would suggest that consciousness can be changed by using external means (such as electrodes) to produce a certain type of electrochemical activity – or brainwave activity.

However, there have been a number of studies which suggest the contrary – that the mind (or consciousness) is separate from the physical brain although this needs to be proven by solid, credible neuroscientific evidence from laboratory studies. 

So far, there has been no neurophysiological research which conclusively proves that higher mental states (for example intuition, insight, creativity, imagination, understanding, reasoning, intent, decision, knowing, will etc) are located in the physical tissue of the brain (Hunt, 1995). These controversies may only be resolved by scientists taking an epistemological shift towards studies which include extra-rational mental activity, rather than focusing on just the neurochemical brain (de Quincy, 1994). Despite this, we are in the midst of an exciting period of science, with modern technology and rapid new discoveries in neuroscience and psychology, leading a new ‘revolution’ in the study of consciousness (Owens, 1995).

We are in the midst of a revolution focusing on the study of consciousness (Owens, 1995). Penfield, an eminent contemporary neurophysiologist, found that the human mind continued to work in spite of the brain’s reduced activity under anaesthesia. Brainwaves were nearly absent, while the mind was just as active as in the waking state. The only difference was in the content of the conscious experience. Following Penfield’s work, other researchers have reported awareness in comatose patients (Hunt, 1995) and there is a growing body of evidence which suggests that reduced cortical arousal, while maintaining conscious awareness, is possible (Fischer, 1971; West 1980; Delmonte, 1984; Goleman 1988; Jevning, Wallace & Beidenbach, 1992; Wallace, 1986; Mavromatis, 1991). These states have been variously referred to as meditative, trance, altered, hypnagogic, hypnotic, and twilight-learning states (Budzynski, 1986). 

These various forms of ‘altered states’ involve the maintenance of conscious awareness in a physiologically reduced state of arousal (Mavromatis, 1991). Recent physiological studies of highly hypnotizable subjects and expert meditators indicate that maintaining awareness with reduced cortical arousal is indeed possible in selected individuals as either a natural ability or as an acquired skill (Sabourin, Cutcomb, Crawford & Pribram, 1993). 

Increasingly, scientists are expressing doubts about the neurologists’ brain-mind model because it fails to answer so many questions about our ordinary experiences, as well as evading our mystical and spiritual ones. Some claim that the scientific evidence supporting the phenomenon of remote viewing alone is sufficient to show that mind-consciousness is not a local phenomenon (McMoneagle, 1993). 

However, these studies have numerous methodological flaws and require support from more rigorous, peer-reviewed, double-blind laboratory studies, which are capable of producing replicable results, before such findings can be cited as legitimate evidence for remote viewing. For many scientists, this research falls firmly within the sphere of pseudoscience.

Questions might arise such as: if mind-consciousness is not the brain, why then does science relate states of consciousness and mental functioning to brainwave frequencies? And how is it that audio with embedded binaural beats alters brainwaves? The first question can be answered in terms of instrumentation; there is no objective way to measure mind or consciousness with an instrument in a laboratory or otherwise – we can only record and analyse that which produces a physical change which can be objectively observed. 

Mind-consciousness appears to be a field phenomenon which interfaces with the body and the neurological structures of the brain (Hunt, 1995). One cannot measure this field directly with current instrumentation or technology. On the other hand, the electrical potentials of brainwaves can be measured and easily quantified because they produce an observable physical change. 

The problem here lies in oversimplification of the observations - EEG patterns measured on the cortex are the result of electroneurological activity of the brain, but the brain’s electroneurological activity is not mind-consciousness. EEG measurements then are only an indirect means of assessing the mind-consciousness interface with the neurological structures of the brain. As crude as this may seem, the EEG has been a reliable way for researchers to estimate states of consciousness based on the relative proportions of EEG frequencies; this is because certain EEG patterns have been historically associated with specific states of consciousness. It is reasonable to assume, given the current EEG literature, that if a specific EEG pattern emerges it is probably accompanied by a particular state of consciousness. 

Therefore, with binaural beats, because we know which frequencies of brainwaves accompany which states of consciousness (we can compare the brainwaves of someone in a deep state of meditation or a dream by monitoring their EEG readings in each state, plus we can monitor corresponding physical signs, such as reduced heart rate, rapid eye movement etc); we know which binaural beats – at the correct frequency and amplitude – to use to encourage the brain to act in a way (synchronise) to create these altered states of consciousness.

This is because audio with embedded binaural beats alters the electrochemical environment of the brain and therefore allows mind-consciousness to have different experiences – altered states of consciousness. Perceived reality changes depending on the state of consciousness of the perceiver (Tart, 1975) - some states of consciousness provide limited views of reality, while others provide an expanded awareness of reality - for example, altered states of consciousness associated with the use of psychedelic drugs). 

Mainly, states of consciousness change in response to the ever-changing internal environment and surrounding stimulation, for example, states of consciousness are subject to influences like drugs and circadian and ultradian rhythms (Rossi, 1986; Shannahoff-Khalsa, 1991; Webb & Dube, 1981). Specific states of consciousness can also be learned as adaptive behaviours to demanding circumstances – for example dissociative states as a result of traumatizing physical environment (Green and Green, 1986).

Binaural beats - the sceptics view
One of the main criticisms of binaural beats isn’t focused on the science behind the claims, but rather the rapidly-growing industry for binaural beats, which are sold as part of various brain entrainment packages, profiting from claims that using these programmes or audio products will have extraordinarily successful results in triggering a range of desired mental states or processes. The fact is, you can access the same quality binaural beats for free using Youtube, or even make your own using simply acoustic software, some of which is available online.

Some manufacturers of binaural beat products label them as ‘digital drugs’ and there have even been bold suggestions that using certain binaural beats can mimic the effect of specific pharmaceutical drugs. Any such claims – or promises that using binaural beat technology and brain entrainment can produce ‘super powers’ – should be treated with scepticism. 

The fact is, the states or frequencies of brainwave activity, identified and categorized as alpha, beat, theta, gamma etc are associated with a very broad range of different mental states and processes, all of which are given a very general description, such as ‘relaxed and meditative’ or ‘focused’. Our brains naturally produce these types of brainwave activity at various points, so binaural beats do not create a mental state which we do not experience anyway – they may simply assist us in achieving what our brain can and will ordinarily do in specific circumstances, for example – when we are drifting off to sleep or concentrating on a cognitive task.

Such claims presume that it is possible to pinpoint the precise frequency of the EEG in each of the desired mental states or conditions - the fact is that brainwaves do not work that way. It is wholly and absolutely implausible to say that desired mental state X will occur if the EEG reads exactly Y Hz.

A 2008 study at Hofstra University played two different binaural beats and a control sound (running water) to patients with high blood pressure - there was no difference between results from each of the groups. In one small study from Japan, published in the Journal of Neurophysiology (2006), researchers played various binaural beats to 9 subjects, and observed the resulting EEGs, finding great variability in the results. The conclusion was that listening to binaural beats can produce activity on the human cerebral cortex, however the cause was more likely a conscious auditory reaction and was not correlated to the frequency of the binaural beat. 

A further study published in Clinical Neurophysiology (2005) found that scientists were able to induce a desired frequency in the EEG matching the phantom beat frequency encoded in a binaural beat - however this was with a single subject and was neither blinded nor controlled. A study by Wahbeh, Calabrese & Zwickey, ‘Binaural beat technology in humans: a pilot study to assess psychologic and physiologic effects’ (2007) published in the Journal of Alternative Complementary Medicine found that use of binaural beats could decrease anxiety and produce positive psychological results, based on self-reports. The conclusion of the study was that further research was required to validate and expand upon these initial results. 

The truth is, that listening to any audio/music track can affect our brains in a number of ways – listening to specific types of music can help the listener to relax, become energised or feel a particular emotional response. There is no indication that binaural beats have any deeper more meaningful effect on listeners. 

Some sceptics of the science behind binaural beats suggest that the effects observed in those who claim using binaural beats has brought them success are just placebo effects – the binaural beat was able to create the right ‘frame of mind’ and those who believe in their power and effect are likely to be more suggestible and open to positive results. 

Given there have been recent publications on the successful induction of lucid dreaming using electrodes to change brainwave activity, it is unsurprising that manufacturers have capitalized on the growing fascination with, and popularity of, lucid dreaming. One such gadget is Thefoc.us ‘moovs’ kit, which is marketed specifically for dreaming. The kit consists of a pair of electrodes, a dozen pairs of disposable adhesive electrode gel pads and a tiny transcranial direct current stimulation (tDCS) device which resembles an iPod nano. The user places some gel pads on the electrodes, places them on each temple, plugs it into the device and loads up one of the programs. The foc.us device then delivers a relatively low electrical current of 1.5 milliamps via the electrodes. The lucid dreaming programme is designed to stimulate the brain after a 10 minute countdown, giving the user time to fall asleep.

Originally, foc.us was designed for use by gamers, to stimulate their brain before playing, as a means to improve focus, according to Michael Oxley, the CEO and founder of foc.us. However, after the device was released online last year, users starting utilising it for different results – for example, dream-hacking. Oxley states: ‘There were some strong papers about increasing working memory and increasing focus, which is ideal for gaming…But a lot of our customers weren’t using it for that. They were using it for other benefits and one of the most popular ones we saw was for lucid dreaming’. This was particularly so after a journal article was published in 2014 which found evidence to support the idea that lucid dreams could be induced by stimulating gamma brainwaves in a sleeping person. This inspired many customers to try to use foc.us in the same way, so the manufacturing team wrote a new programme, specifically designed for the induction of lucid dreaming.

Oxley explains: ‘A positive charge will excite a part of the brain and a negative current will sort of turn off that part of the brain…The higher function areas at the front of the brain are active during lucid dreams, so the idea is that if we excite that while people are dreaming, they’ll have a greater chance of having a lucid dream’. Oxley apparently uses the device nearly every night, and while it doesn’t always work, it has produced some exciting results when it has been successful. 

However, when one of the Vice writers road-tested the foc.us device for a review, she found that the results were not quite as promising as Oxley’s endorsement – the electrodes began to sting the skin after a matter of minutes, forcing her to have to prematurely end the experiment. Her colleagues had no more joy; one removed the electrodes during sleep, while another stated that using the device made him ‘feel weird’ and had a ‘shutter-effect’ on his LED bedside lamp. After the first session, he reported no dreams, despite being a naturally vivid dreamer. A third colleague confessed that the foc.us gave him a weird pain in his head, as if his ‘brain was being squished’. He reported that he might have experienced a lucid dream, but felt that his brain just wanted him to believe that he had, and he was unable to actually recall whether he did or not – it seems likely that he did not experience a lucid dream, given he has no memory of doing so.

Oxley claims that the $300 foc.us device is undergoing technological improvement – there is hope that it can be developed to make it wireless and able to detect when the user falls asleep. Oxley says that sales figures indicate a huge initial popularity for the product: ‘We were amazed. We sold out our first 2 batches way quicker than we thought we would and now there are 2 or 3 big, VC-funded companies out in Silicon Valley doing the same thing. While it’s currently a small market, it won’t be long before Apple starts selling a brain stimulator’.

The neuroscientific evidence for brainwave synchronization & lucid dreaming
One exciting piece of research has demonstrated that changing the activity of brainwaves using electrodes in a laboratory study was able to produce lucid dreams in participants. The study, U Voss & A Hobson et al, ‘Induction of self-awareness in dreams through frontal low current stimulation of gamma activity’ (2014), published in the Nature Neuroscience journal, tested recent findings that linked fronto-temporal gamma electroencephalographic (EEG) activity to conscious awareness in dreams, The study demonstrates that current stimulation in the lower gamma band during REM sleep influences ongoing brain activity and induces self-reflective awareness (i.e. lucidity) in dreams. Other stimulation frequencies were not effective, suggesting that higher order consciousness is indeed related to synchronous oscillations around 25 - 40 Hz.

Alan Hobson, psychiatrist and sleep researcher at Harvard University, said of the results: ‘I never thought this would work…But it looks like it does’. His colleague, Ursula Voss, of J.W. Goethe-University Frankfurt - who designed the experiments – stated: ‘[The participants] were really excited…The dream reports were short, but long enough for them to report, 'Wow, all of the sudden I knew this was a dream, while I was dreaming’…If I'm aware, if I'm self-reflective, if I'm thinking about myself, about my past and future, that's normally a waking function…In lucid dreaming, we transfer elements of waking consciousness into the dream’.

The overlap between lucid dreaming and brainwave activity related to the waking state was reflected in the brainwaves the researchers detected using EEG. While normal non-lucid dreaming has its own specific brainwave patterns, when dreamers have lucid dreams, they show gamma waves - an activity pattern that is linked to consciousness, but is nearly absent during sleep and normal non-lucid dreaming. The gamma activity in the brainwaves of lucid dreamers is especially seen in the brain's frontal cortex. In the study, the researchers placed electrodes on the scalps of 27 participants - who were not ‘natural’ lucid dreamers - to stimulate the frontal cortex, and recreate the gamma wave activity that has been seen in lucid dreamers.

Over 4 nights, they applied the 30-second bolts of electrical currents to the participants' scalps, 2 minutes after the participants had entered the dreaming stage of sleep (i.e. REM sleep), as shown by their brainwave activity patterns. The frequency of stimulation varied from 2 Hz -100 Hz, and sometimes the researchers didn't actually deliver any electrical currents. The participants were then immediately woken up to report their dreams to an interviewer who wasn't aware of which stimulation they had received via the electrodes. 

The EEG data showed that the brain's gamma activity increased during stimulation with 40 Hz, and to a lesser degree during stimulation with 25 Hz - stimulation with other frequencies didn't lead to any changes in the brainwaves, and it didn't increase the likelihood of people having lucid dreams. The researchers also found that after stimulation, if people did experience a lucid dream, the gamma activity increased even more. Voss stated: ‘We were surprised that it's possible to force the brain to take on a frequency from the outside, and for the brain to actually vibrate in that frequency and actually show an effect’.

Lucid dreams represent a unique opportunity for scientists to observe the brain change from one state of consciousness to another, and the new results produced by this innovative and significant study suggest it may have become easier to detect and analyse such changes using brain scan technology. Hobbs explained: ‘Instead of waiting for things to happen, you can actually now do experiments, deliver stimulus and see what happens. It gives you much more classical stimulus-response handle on consciousness itself. It's amazing…It lets us see that consciousness is clearly a brain function. We knew that anyway, but the mechanisms are not clear, and this puts a new spin on it’.

Beyond advancing the scientific understanding of what happens during lucid dreams, the new findings may add insight to the broader research on the nature of human consciousness. Scientists have previously proposed that gamma waves are related to widespread synchronization of brainwave activity and an important aspect of consciousness. The new findings add to the evidence that gamma activity is related to consciousness, and make it more likely that such activity is actually causing consciousness.

However, while this is exciting news for lucid dreamers, it doesn’t necessarily mean that the same results can be produced at home, using binaural beats to synchronise brainwaves. This does not mean that it is not worth experimenting with, but my advice is to use binaural beats that you can access free of charge online, for example, on Youtube, and to maintain reasonable expectations about likelihood of success. 

For the best possible chances of success in inducing lucid dreams – either with or without use of binaural beats – you should be practicing cognitive techniques which programme your mind to become conscious in the dream state. Using binaural beats alongside the cognitive induction methods for lucid dreaming, is a ‘belt and braces’ approach, and guarantees your best possibility of attaining self-awareness (i.e. consciousness/lucidity) in the dream state. Using binaural beats in conjunction with the cognitive methods for inducing lucid dreams may assist you in focusing your mind on achieving your goals and create the right mind-frame or atmosphere for lucid dreaming. 

Advantages of brainwave entrainment & altered states of consciousness for lucid dreamers
Supposedly, when the brain is entrained to lower frequencies and awareness is maintained, a unique state of consciousness emerges. This state is often referred to as hypnagogia ‘mind awake/body asleep’ – this being the state which practitioners of the WILD (Wake-Initiated/Induced Lucid Dream) technique try to induce; and the state those who experience false awakenings with sleep paralysis over emerge into, when in a ‘wake-sleep limbo’. 

Slightly higher-frequency entrainment are thought to lead to hyper-suggestive states of consciousness which allow self-hypnosis – perfect for those who wish to implant the seed for lucid dreaming into their mind using cognitive techniques for lucid dreaming, such as the MILD (Nmemonic/Memory Induced Lucid Dream) or Tholey’s Combined Technique, both of which involve re-programming the mind to become a fertile ground for lucidity to happen. In particular, auto-suggestion, which is the use of a positive affirmation or mantra which you repeat – almost unconsciously – while in a deeply relaxed, meditative state, either during the day or just prior to sleep (i.e. ‘I will be aware I am dreaming’) could be performed extremely successfully while in this state of hyper-suggestiveness. 

Still higher-frequency EEG states are associated with alert and focused mental activity needed for the optimal performance of many tasks and cognitive exercises – these states would be ideal for using the intention aspect of cognitive lucid dream induction – mentally focusing your awareness and intention on positively achieving an outcome. 

Additionally, it might be useful to use these states of consciousness for consciousness-centred lucid dreaming induction methods which require you to have an intense focus on a goal or process. For example, when reality checking, it is important to combine the physical act of the reality check with the ‘consciousness’ aspect: questioning your conscious state (awake or dreaming?) and how you know you are in waking reality (outcome of the reality check; physical sensations; environmental clues; mental processes; behaviour of others/objects etc) and actively draw a conclusion supported by your evidence. 

This not only works on the cognitive level of ‘implanting’ a behaviour (the physical reality check coupled with the questioning of reality/dreaming), by establishing a habit you perform regularly enough during your waking day to then appear in your dreams (even by way of ‘day residue), but also the ‘learning’ level; you are enhancing your mental cognition skills. In using a state of heightened mental focus to then analyse your own state of consciousness by paying direct attention to small details of your environment, changes in your physical self and suchlike, you are encouraging yourself to become more ‘consciously aware’ of your own reality and perception of it. Becoming lucid in a dream requires you to adopt brain functions and cognitive skills associated with your waking brain: analysis, rationality, logic, comparison, memory recall etc. All of these functions are ‘switched off’ when we dream, which is why we accept the bizarre and impossible or contradictory content of our dreams as real enough that we do not question their reality while we are dreaming them. 

Using cognitive techniques for DILDS (Dream-Initiated/Induced Lucid Dreams) require us to hack our brains to the extent that we make these mental functions associated with our waking brain ‘switch on’ in the dream state, so that we are able to become consciously aware that we are dreaming. This is why recognising dreamsigns (the bizarre, impossible, contradictory, dream-like aspects of a dream which indicate to the conscious mind that they can only exist in the dream state) and performing reality checks with conscious awareness enabling the correct conclusion to be drawn, are powerful methods for lucid dreaming, which are learnt and practiced in the waking day, using techniques of focus and concentration. 

Instructions for inducing lucid dreams using binaural beats
Always listen to binaural beats using headphones!
  • Whenever you are performing auto-suggestion (during waking day or just prior to sleep) – try ALPHA (for duration of auto-suggestion exercise) – suggestion: 10 minutes per session
  • Whenever you are performing intention – try ALPHA (during waking day or just prior to sleep) or BETA (only during waking day) – suggestion: 10 minutes per session
The following instructions require you to make a binaural beats playlist as you will be using binaural beats during sleep and therefore will need the beat frequencies to change at relevant times. These instructions (with and without Wake-Back-to-Bed method) are based on the ‘average’ 8-hour sleep cycle. I have included an image for your information. If you do not have an 8-hour sleep cycle, you will need to adjust the times based on your own pattern of sleep, which may require some trial and error and experimentation.


Basically, we have REM (dream sleep) interspersed throughout the sleep cycle, as shown. The best time for lucid dreaming is the last period of REM sleep, just before waking (marked in yellow). This occurs around 5 – 6 hours into the 8-hour sleep cycle, after we have had all of our deep (DELTA wave) sleep (marked in purple). This is the period of REM sleep we will be targeting for lucid dreaming in the following 2 methods:

Sleep Cycle – No Wake-Back-to-Bed
  1. Affirmations & auto-suggestion prior to sleep (10 minutes): ALPHA (marked on chart in pink)
  2. Deep sleep (6 hours) – DELTA (period marked on chart in purple)
  3. Lucid Induction during last period of REM sleep (2 hours): THETA (1 hour) & GAMMA (1 hour) (period marked on chart in yellow)
  4. Wake up
Sleep Cycle – With Wake-Back-to-Bed
  1. Affirmations & auto-suggestion prior to sleep (10 minutes): ALPHA
  2. Deep sleep (6 hours) – DELTA (period marked on chart in purple)
  3. WAKE UP (marked on chart with pink star) – perform affirmations/auto-suggestion using ALPHA (10 – 15 minutes) (period marked on chart in pink)
  4. Return to sleep - Lucid Induction during last period of REM sleep (2 hours): THETA (1 hour) & GAMMA (1 hour) (period marked on chart in yellow)
  5. Wake up
Lucid Dream Induction during Afternoon Nap:
  1. Affirmations & auto-suggestion prior to sleep (10 minutes): ALPHA
  2. Use THETA - GAMMA for duration of nap (recommended nap time: 1.5 – 2 hours)